app/cards/empires/farmers_market.js
FarmersMarket = class FarmersMarket extends Card {
types() {
return this.capitalism_types(['action', 'gathering'])
}
capitalism() {
return true
}
coin_cost() {
return 3
}
play(game, player_cards, card_player) {
let buy_gainer = new BuyGainer(game, player_cards)
buy_gainer.gain(1)
let farmers_market_index = _.findIndex(game.cards, (card) => {
return card.name === 'Farmers Market'
})
if (farmers_market_index != -1) {
let victory_tokens = game.cards[farmers_market_index].victory_tokens
if (victory_tokens >= 4) {
let victory_token_gainer = new VictoryTokenGainer(game, player_cards)
victory_token_gainer.gain(victory_tokens)
game.cards[farmers_market_index].victory_tokens = 0
let card_trasher = new CardTrasher(game, player_cards, 'in_play', card_player.card)
card_trasher.trash()
} else {
game.cards[farmers_market_index].victory_tokens += 1
let coin_gainer = new CoinGainer(game, player_cards, card_player)
coin_gainer.gain(1)
}
} else {
game.log.push(` but there is no ${CardView.render(card_player.card)} pile`)
}
}
}