app/cards/empires/fortune.js
Fortune = class Fortune extends Card {
types() {
return ['treasure']
}
pile_types() {
return ['action']
}
coin_cost() {
return 8
}
debt_cost() {
return 8
}
stack_name() {
return 'Gladiator/Fortune'
}
play(game, player_cards) {
let buy_gainer = new BuyGainer(game, player_cards)
buy_gainer.gain(1)
if (!game.turn.fortune) {
game.turn.fortune = true
let coin_gainer = new CoinGainer(game, player_cards)
coin_gainer.gain(game.turn.coins)
}
}
gain_event(gainer) {
let gladiators = _.filter(gainer.player_cards.in_play, function(card) {
return card.name === 'Gladiator'
})
_.times(_.size(gladiators), function() {
let card_gainer = new CardGainer(gainer.game, gainer.player_cards, 'discard', 'Gold')
card_gainer.gain()
})
}
}