app/cards/empires/groundskeeper.js
Groundskeeper = class Groundskeeper extends Card {
types() {
return ['action']
}
coin_cost() {
return 5
}
play(game, player_cards, card_player) {
let card_drawer = new CardDrawer(game, player_cards, card_player)
card_drawer.draw(1)
let action_gainer = new ActionGainer(game, player_cards)
action_gainer.gain(1)
}
gain_event(gainer, groundskeeper) {
let victory_token_gainer = new VictoryTokenGainer(gainer.game, gainer.player_cards, groundskeeper)
victory_token_gainer.gain(1)
}
}