app/cards/empires/landmarks/arena.js
Arena = class Arena extends Landmark {
start_buy_event(game, player_cards, arena) {
let eligible_cards = _.filter(player_cards.hand, function(card) {
return _.includes(_.words(card.types), 'action')
})
if (_.size(eligible_cards) > 0) {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
player_cards: true,
instructions: `Choose an action card to discard for ${CardView.render(arena)} (or none to skip):`,
cards: eligible_cards,
minimum: 0,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id, arena)
turn_event_processor.process(Arena.discard_card)
}
}
static discard_card(game, player_cards, selected_cards, arena) {
if (_.size(selected_cards) > 0) {
let card_discarder = new CardDiscarder(game, player_cards, 'hand', selected_cards)
card_discarder.discard()
let arena_stack = _.find(game.landmarks, (card) => {
return card.name === 'Arena'
})
if (arena_stack.victory_tokens > 0) {
let victory_tokens = Math.min(2, arena_stack.victory_tokens)
arena_stack.victory_tokens -= victory_tokens
let victory_token_gainer = new VictoryTokenGainer(game, player_cards, arena)
victory_token_gainer.gain(victory_tokens)
} else {
game.log.push(` but there are no tokens to gain from ${CardView.render(arena)}`)
}
}
}
}