app/cards/empires/legionary.js
Legionary = class Legionary extends Card {
types() {
return this.capitalism_types(['action'])
}
capitalism() {
return true
}
coin_cost() {
return 5
}
play(game, player_cards, card_player) {
let coin_gainer = new CoinGainer(game, player_cards, card_player)
coin_gainer.gain(3)
let revealed_gold = false
let gold = _.find(player_cards.hand, function(card) {
return card.name === 'Gold'
})
if (gold) {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_yes_no',
instructions: `Reveal ${CardView.render(gold)}?`,
minimum: 1,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id, gold)
revealed_gold = turn_event_processor.process(Legionary.reveal_gold)
} else {
game.log.push(` but does not reveal a ${CardView.render(new Gold())}`)
}
if (revealed_gold) {
let player_attacker = new PlayerAttacker(game, this)
player_attacker.attack(player_cards)
}
}
static reveal_gold(game, player_cards, response, gold) {
if (response === 'yes') {
let card_revealer = new CardRevealer(game, player_cards)
card_revealer.reveal('hand', gold)
return true
} else {
game.log.push(` but does not reveal a ${CardView.render(gold)}`)
}
}
attack(game, player_cards) {
let number_to_discard = _.size(player_cards.hand) - 2
if (number_to_discard > 0) {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
player_cards: true,
instructions: `Choose ${number_to_discard} cards to discard from hand:`,
cards: player_cards.hand,
minimum: number_to_discard,
maximum: number_to_discard
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
turn_event_processor.process(Legionary.discard_from_hand)
} else {
game.log.push(` <strong>${player_cards.username}</strong> only has ${_.size(player_cards.hand)} cards in hand`)
}
}
static discard_from_hand(game, player_cards, selected_cards) {
let card_discarder = new CardDiscarder(game, player_cards, 'hand', selected_cards)
card_discarder.discard()
let card_drawer = new CardDrawer(game, player_cards)
card_drawer.draw(1)
}
}