app/cards/empires/opulent_castle.js
OpulentCastle = class OpulentCastle extends Castles {
types() {
return this.capitalism_types(['action', 'victory', 'castle'])
}
capitalism() {
return true
}
victory_points(player_cards) {
return 3
}
coin_cost() {
return 7
}
play(game, player_cards, card_player) {
let victory_cards = _.filter(player_cards.hand, function(card) {
return _.includes(_.words(card.types), 'victory')
})
if (_.size(victory_cards) > 0) {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
player_cards: true,
instructions: 'Choose any number of victory cards to discard:',
cards: victory_cards,
minimum: 0,
maximum: 0
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id, card_player)
turn_event_processor.process(OpulentCastle.discard_cards_for_coins)
} else {
game.log.push(` but does not discard any victory cards`)
}
}
static discard_cards_for_coins(game, player_cards, selected_cards, card_player) {
if (_.size(selected_cards) === 0) {
game.log.push(` but does not discard any victory cards`)
} else {
let card_discarder = new CardDiscarder(game, player_cards, 'hand', selected_cards)
card_discarder.discard()
let coin_gainer = new CoinGainer(game, player_cards, card_player)
coin_gainer.gain(_.size(selected_cards)*2)
}
}
}