app/cards/empires/plunder.js
Plunder = class Plunder extends Card {
types() {
return ['treasure']
}
pile_types() {
return ['action']
}
coin_cost() {
return 5
}
stack_name() {
return 'Encampment/Plunder'
}
play(game, player_cards) {
let coin_gainer = new CoinGainer(game, player_cards)
coin_gainer.gain(2, false)
let victory_token_gainer = new VictoryTokenGainer(game, player_cards)
victory_token_gainer.gain(1)
}
}