app/cards/empires/sacrifice.js
Sacrifice = class Sacrifice extends Card {
types() {
return this.capitalism_types(['action'])
}
capitalism() {
return true
}
coin_cost() {
return 4
}
play(game, player_cards, card_player) {
if (_.size(player_cards.hand) > 1) {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
player_cards: true,
instructions: 'Choose a card to trash:',
cards: player_cards.hand,
minimum: 1,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id, card_player)
turn_event_processor.process(Sacrifice.trash_card)
} else if (_.size(player_cards.hand) === 1) {
Sacrifice.trash_card(game, player_cards, player_cards.hand, card_player)
} else {
game.log.push(` but there are no cards in hand`)
}
}
static trash_card(game, player_cards, selected_cards, card_player) {
let card_trasher = new CardTrasher(game, player_cards, 'hand', selected_cards)
let trashed_card = card_trasher.trash()[0]
if (trashed_card) {
let selected_card_types = _.words(trashed_card.types)
if (_.includes(selected_card_types, 'action')) {
let card_drawer = new CardDrawer(game, player_cards, card_player)
card_drawer.draw(2)
let action_gainer = new ActionGainer(game, player_cards)
action_gainer.gain(2)
}
if (_.includes(selected_card_types, 'treasure')) {
let coin_gainer = new CoinGainer(game, player_cards, card_player)
coin_gainer.gain(2)
}
if (_.includes(selected_card_types, 'victory')) {
let victory_token_gainer = new VictoryTokenGainer(game, player_cards)
victory_token_gainer.gain(2)
}
}
}
}