app/cards/empires/small_castle.js
SmallCastle = class SmallCastle extends Castles {
types() {
return ['action', 'victory', 'castle']
}
victory_points(player_cards) {
return 2
}
coin_cost() {
return 5
}
play(game, player_cards, card_player) {
let castles = _.filter(player_cards.hand, function(card) {
return _.includes(_.words(card.types), 'castle')
})
let trashable_cards = _.map(castles, function(card) {
let new_card = _.clone(card)
new_card.source = 'H'
return new_card
})
let small_castle_in_play = _.find(player_cards.in_play, function(card) {
return card.id === card_player.card.id
})
if (small_castle_in_play) {
let small_castle = _.clone(small_castle_in_play)
small_castle.source = 'P'
trashable_cards.push(small_castle)
}
if (_.size(trashable_cards) > 1) {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
player_cards: true,
instructions: 'Choose a castle to trash:',
cards: trashable_cards,
minimum: 1,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
turn_event_processor.process(SmallCastle.trash_card)
} else if (_.size(trashable_cards) === 1) {
SmallCastle.trash_card(game, player_cards, trashable_cards)
} else {
game.log.push(` but there are no castles to trash`) }
}
static trash_card(game, player_cards, selected_cards) {
let source = selected_cards[0].source === 'H' ? 'hand' : 'in_play'
let card_trasher = new CardTrasher(game, player_cards, source, selected_cards)
let trashed_cards = card_trasher.trash()
if (_.size(trashed_cards) > 0) {
let card_gainer = new CardGainer(game, player_cards, 'discard', 'Castles')
card_gainer.gain()
}
}
}