app/cards/empires/villa.js
Villa = class Villa extends Card {
types() {
return this.capitalism_types(['action'])
}
capitalism() {
return true
}
coin_cost() {
return 4
}
play(game, player_cards, card_player) {
let action_gainer = new ActionGainer(game, player_cards)
action_gainer.gain(2)
let buy_gainer = new BuyGainer(game, player_cards)
buy_gainer.gain(1)
let coin_gainer = new CoinGainer(game, player_cards, card_player)
coin_gainer.gain(1)
}
destination() {
return 'hand'
}
gain_event(gainer) {
let action_gainer = new ActionGainer(gainer.game, gainer.player_cards)
action_gainer.gain(1)
if (_.includes(['treasure', 'buy'], gainer.game.turn.phase)) {
gainer.game.turn.phase = 'action'
gainer.game.log.push(` <strong>${gainer.player_cards.username}</strong> returns to their action phase`)
}
}
}