jcbantuelle/dominion-meteor

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app/cards/empires/wild_hunt.js

Summary

Maintainability
B
5 hrs
Test Coverage
WildHunt = class WildHunt extends Card {

  types() {
    return ['action', 'gathering']
  }

  coin_cost() {
    return 5
  }

  play(game, player_cards, card_player) {
    let turn_event_id = TurnEventModel.insert({
      game_id: game._id,
      player_id: player_cards.player_id,
      username: player_cards.username,
      type: 'choose_options',
      instructions: `Choose One:`,
      minimum: 1,
      maximum: 1,
      options: [
        {text: '+3 cards', value: 'cards'},
        {text: `Gain ${CardView.render(new Estate(game))}`, value: 'estate'}
      ]
    })
    let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id, card_player)
    turn_event_processor.process(WildHunt.process_response)
  }

  static process_response(game, player_cards, response, card_player) {
    let wild_hunt_index = _.findIndex(game.cards, (card) => {
      return card.name === 'Wild Hunt'
    })

    if (response[0] === 'cards') {
      let card_drawer = new CardDrawer(game, player_cards, card_player)
      card_drawer.draw(3)

      if (wild_hunt_index != -1) {
        game.cards[wild_hunt_index].victory_tokens += 1
      } else {
        game.log.push(`  but there is no ${CardView.render(card_player.card)} pile`)
      }
    } else if (response[0] === 'estate') {
      let card_gainer = new CardGainer(game, player_cards, 'discard', 'Estate')
      let gained = card_gainer.gain()
      if (gained) {
        if (wild_hunt_index != -1) {
          let victory_tokens = game.cards[wild_hunt_index].victory_tokens
          if (victory_tokens > 0) {
            game.cards[wild_hunt_index].victory_tokens = 0
            let victory_token_gainer = new VictoryTokenGainer(game, player_cards)
            victory_token_gainer.gain(victory_tokens)
          }
        } else {
          game.log.push(`  but there is no ${CardView.render(card_player.card)} pile`)
        }
      } else {
        game.log.push(`&nbsp;&nbsp;<strong>${player_cards.username}</strong> chooses to gain an ${CardView.render(new Estate(game))} but there are none`)
      }
    }
  }

}