app/cards/guilds/journeyman.js
Journeyman = class Journeyman extends Card {
types() {
return ['action']
}
coin_cost() {
return 5
}
play(game, player_cards) {
if (_.size(player_cards.deck) > 0 || _.size(player_cards.discard) > 0) {
let unique_cards = _.uniqBy(AllPlayerCardsQuery.find(player_cards), 'name')
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
player_cards: true,
instructions: 'Name a card: (or none to avoid skipping cards)',
cards: unique_cards,
minimum: 0,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
turn_event_processor.process(Journeyman.reveal_cards)
} else {
game.log.push(` but there are no cards in deck to reveal`)
}
}
static reveal_cards(game, player_cards, selected_cards) {
let named_card
if (!_.isEmpty(selected_cards)) {
named_card = selected_cards[0].name
game.log.push(` <strong>${player_cards.username}</strong> names ${CardView.render(selected_cards)}`)
} else {
named_card = ''
game.log.push(` <strong>${player_cards.username}</strong> does not name a card`)
}
let card_revealer = new CardRevealer(game, player_cards)
card_revealer.reveal_from_deck_until((game, player_cards, revealed_cards, named_card) => {
let unnamed_cards = _.filter(revealed_cards, (card) => {
return card.name !== named_card
})
return _.size(unnamed_cards) === 3
}, true, named_card)
let unnamed_cards = []
_.each(_.clone(player_cards.revealed), (card) => {
if (card.name !== named_card) {
let card_mover = new CardMover(game, player_cards)
card_mover.move(player_cards.revealed, player_cards.hand, card)
unnamed_cards.push(card)
}
})
if (!_.isEmpty(unnamed_cards)) {
game.log.push(` <strong>${player_cards.username}</strong> puts ${CardView.render(unnamed_cards)} in hand`)
}
let card_discarder = new CardDiscarder(game, player_cards, 'revealed')
card_discarder.discard()
}
}