app/cards/guilds/soothsayer.js
Soothsayer = class Soothsayer extends Card {
types() {
return ['action', 'attack']
}
coin_cost() {
return 5
}
play(game, player_cards) {
let card_gainer = new CardGainer(game, player_cards, 'discard', 'Gold')
card_gainer.gain()
let player_attacker = new PlayerAttacker(game, this)
player_attacker.attack(player_cards)
}
attack(game, player_cards) {
let card_gainer = new CardGainer(game, player_cards, 'discard', 'Curse')
let gained_card = card_gainer.gain()
if (gained_card && gained_card.name === 'Curse') {
let card_drawer = new CardDrawer(game, player_cards)
card_drawer.draw(1)
}
}
}