app/cards/hinterlands/cache.js
Cache = class Cache extends Card {
types() {
return ['treasure']
}
coin_cost() {
return 5
}
play(game, player_cards) {
let coin_gainer = new CoinGainer(game, player_cards)
coin_gainer.gain(3, false)
}
gain_event(gainer) {
_.times(2, function() {
let card_gainer = new CardGainer(gainer.game, gainer.player_cards, 'discard', 'Copper')
card_gainer.gain()
})
}
}