app/cards/hinterlands/crossroads.js
Crossroads = class Crossroads extends Card {
types() {
return ['action']
}
coin_cost() {
return 2
}
play(game, player_cards, card_player) {
let card_revealer = new CardRevealer(game, player_cards)
card_revealer.reveal('hand')
let victory_cards = _.filter(player_cards.hand, function(card) {
return _.includes(_.words(card.types), 'victory')
})
if (_.size(victory_cards) > 0) {
let card_drawer = new CardDrawer(game, player_cards, card_player)
card_drawer.draw(_.size(victory_cards))
}
let played_crossroads = _.filter(game.turn.played_actions, (card) => {
return card.name === 'Crossroads'
})
if (_.size(played_crossroads) === 1) {
let action_gainer = new ActionGainer(game, player_cards)
action_gainer.gain(3)
}
}
}