app/cards/hinterlands/duchess.js
Duchess = class Duchess extends Card {
types() {
return this.capitalism_types(['action'])
}
capitalism() {
return true
}
coin_cost() {
return 2
}
play(game, player_cards, card_player) {
let coin_gainer = new CoinGainer(game, player_cards, card_player)
coin_gainer.gain(2)
let ordered_player_cards = TurnOrderedPlayerCardsQuery.turn_ordered_player_cards(game, player_cards)
_.each(ordered_player_cards, function(cards) {
Duchess.reveal_card(game, cards)
GameModel.update(game._id, game)
PlayerCardsModel.update(game._id, player_cards)
})
}
static reveal_card(game, player_cards) {
if (_.size(player_cards.deck) === 0 && _.size(player_cards.discard) === 0) {
game.log.push(` <strong>${player_cards.username}</strong> has no cards in deck`)
} else {
if (_.size(player_cards.deck) === 0) {
let deck_shuffler = new DeckShuffler(game, player_cards)
deck_shuffler.shuffle()
}
game.log.push(` <strong>${player_cards.username}</strong> looks at the top card of their deck`)
GameModel.update(game._id, game)
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_yes_no',
instructions: `Discard ${CardView.render(player_cards.deck[0])}?`,
minimum: 1,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
turn_event_processor.process(Duchess.discard_card)
}
}
static discard_card(game, player_cards, response) {
if (response === 'yes') {
let card_discarder = new CardDiscarder(game, player_cards, 'deck', player_cards.deck[0])
card_discarder.discard()
} else {
game.log.push(` <strong>${player_cards.username}</strong> chooses not to discard`)
}
}
}