app/cards/hinterlands/embassy.js
Embassy = class Embassy extends Card {
types() {
return ['action']
}
coin_cost() {
return 5
}
play(game, player_cards, card_player) {
let card_drawer = new CardDrawer(game, player_cards, card_player)
card_drawer.draw(5)
GameModel.update(game._id, game)
PlayerCardsModel.update(game._id, player_cards)
if (_.size(player_cards.hand) > 3) {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
player_cards: true,
instructions: 'Discard 3 cards:',
cards: player_cards.hand,
minimum: 3,
maximum: 3
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
turn_event_processor.process(Embassy.discard_cards)
} else if (_.size(player_cards.hand) === 0) {
game.log.push(` but there are no cards in hand`)
} else {
let card_discarder = new CardDiscarder(game, player_cards, 'hand')
card_discarder.discard()
}
}
static discard_cards(game, player_cards, selected_cards) {
let card_discarder = new CardDiscarder(game, player_cards, 'hand', selected_cards)
card_discarder.discard()
}
gain_event(gainer) {
let ordered_player_cards = TurnOrderedPlayerCardsQuery.turn_ordered_player_cards(gainer.game, gainer.player_cards)
ordered_player_cards.shift()
_.each(ordered_player_cards, function(other_player_cards) {
let card_gainer = new CardGainer(gainer.game, other_player_cards, 'discard', 'Silver')
card_gainer.gain()
})
}
}