app/cards/hinterlands/haggler.js
Haggler = class Haggler extends Card {
types() {
return this.capitalism_types(['action'])
}
capitalism() {
return true
}
coin_cost() {
return 5
}
play(game, player_cards, card_player) {
let coin_gainer = new CoinGainer(game, player_cards, card_player)
coin_gainer.gain(2)
}
buy_event(buyer, haggler) {
let eligible_cards = _.filter(buyer.game.cards, function(card) {
return card.count > 0 && card.supply && !_.includes(_.words(card.top_card.types), 'victory') && CardCostComparer.card_less_than(buyer.game, buyer.card, card.top_card)
})
if (_.size(eligible_cards) > 0) {
let turn_event_id = TurnEventModel.insert({
game_id: buyer.game._id,
player_id: buyer.player_cards.player_id,
username: buyer.player_cards.username,
type: 'choose_cards',
game_cards: true,
instructions: `Choose a card to gain from ${CardView.render(haggler)}:`,
cards: eligible_cards,
minimum: 1,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(buyer.game, buyer.player_cards, turn_event_id)
turn_event_processor.process(Haggler.gain_card)
} else {
buyer.game.log.push(` but there are no available cards to gain from ${CardView.render(haggler)}`)
}
}
static gain_card(game, player_cards, selected_cards) {
let card_gainer = new CardGainer(game, player_cards, 'discard', selected_cards[0].name)
card_gainer.gain()
}
}