jcbantuelle/dominion-meteor

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app/cards/hinterlands/ill_gotten_gains.js

Summary

Maintainability
A
2 hrs
Test Coverage
IllGottenGains = class IllGottenGains extends Card {

  types() {
    return ['treasure']
  }

  coin_cost() {
    return 5
  }

  play(game, player_cards) {
    let coin_gainer = new CoinGainer(game, player_cards)
    coin_gainer.gain(1, false)

    GameModel.update(game._id, game)

    let turn_event_id = TurnEventModel.insert({
      game_id: game._id,
      player_id: player_cards.player_id,
      username: player_cards.username,
      type: 'choose_yes_no',
      instructions: `Gain a ${CardView.render(new Copper())} to your hand?`,
      minimum: 1,
      maximum: 1
    })
    let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
    turn_event_processor.process(IllGottenGains.gain_copper)
  }

  static gain_copper(game, player_cards, response) {
    if (response === 'yes') {
      let card_gainer = new CardGainer(game, player_cards, 'hand', 'Copper')
      card_gainer.gain()
    }
  }

  gain_event(gainer) {
    let ordered_player_cards = TurnOrderedPlayerCardsQuery.turn_ordered_player_cards(gainer.game, gainer.player_cards)
    ordered_player_cards.shift()
    _.each(ordered_player_cards, function(other_player_cards) {
      let card_gainer = new CardGainer(gainer.game, other_player_cards, 'discard', 'Curse')
      card_gainer.gain()
      PlayerCardsModel.update(gainer.game._id, other_player_cards)
    })
  }

}