app/cards/hinterlands/ill_gotten_gains.js
IllGottenGains = class IllGottenGains extends Card {
types() {
return ['treasure']
}
coin_cost() {
return 5
}
play(game, player_cards) {
let coin_gainer = new CoinGainer(game, player_cards)
coin_gainer.gain(1, false)
GameModel.update(game._id, game)
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_yes_no',
instructions: `Gain a ${CardView.render(new Copper())} to your hand?`,
minimum: 1,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
turn_event_processor.process(IllGottenGains.gain_copper)
}
static gain_copper(game, player_cards, response) {
if (response === 'yes') {
let card_gainer = new CardGainer(game, player_cards, 'hand', 'Copper')
card_gainer.gain()
}
}
gain_event(gainer) {
let ordered_player_cards = TurnOrderedPlayerCardsQuery.turn_ordered_player_cards(gainer.game, gainer.player_cards)
ordered_player_cards.shift()
_.each(ordered_player_cards, function(other_player_cards) {
let card_gainer = new CardGainer(gainer.game, other_player_cards, 'discard', 'Curse')
card_gainer.gain()
PlayerCardsModel.update(gainer.game._id, other_player_cards)
})
}
}