app/cards/hinterlands/inn.js
Inn = class Inn extends Card {
types() {
return ['action']
}
coin_cost() {
return 5
}
play(game, player_cards, card_player) {
let card_drawer = new CardDrawer(game, player_cards, card_player)
card_drawer.draw(2)
let action_gainer = new ActionGainer(game, player_cards)
action_gainer.gain(2)
GameModel.update(game._id, game)
PlayerCardsModel.update(game._id, player_cards)
if (_.size(player_cards.hand) > 2) {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
player_cards: true,
instructions: 'Discard 2 cards:',
cards: player_cards.hand,
minimum: 2,
maximum: 2
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
turn_event_processor.process(Inn.discard_cards)
} else if (_.size(player_cards.hand) === 0) {
game.log.push(` but there are no cards in hand`)
} else {
let card_discarder = new CardDiscarder(game, player_cards, 'hand')
card_discarder.discard()
}
}
static discard_cards(game, player_cards, selected_cards) {
let card_discarder = new CardDiscarder(game, player_cards, 'hand', selected_cards)
card_discarder.discard()
}
gain_event(gainer) {
let eligible_cards = _.filter(gainer.player_cards.discard, function(card) {
return _.includes(_.words(card.types), 'action')
})
if (_.size(eligible_cards) > 0) {
let turn_event_id = TurnEventModel.insert({
game_id: gainer.game._id,
player_id: gainer.player_cards.player_id,
username: gainer.player_cards.username,
type: 'choose_cards',
player_cards: true,
instructions: 'Choose any number of actions to shuffle into deck:',
cards: eligible_cards,
minimum: 0,
maximum: 0
})
let turn_event_processor = new TurnEventProcessor(gainer.game, gainer.player_cards, turn_event_id)
turn_event_processor.process(Inn.shuffle_actions)
} else {
gainer.game.log.push(` but does not shuffle any actions into their deck`)
}
}
static shuffle_actions(game, player_cards, selected_cards) {
if (_.size(selected_cards) > 0) {
let deck_shuffler = new DeckShuffler(game, player_cards)
deck_shuffler.shuffle('discard', selected_cards)
game.log.push(` <strong>${player_cards.username}</strong> shuffles ${CardView.render(selected_cards)} into their deck`)
} else {
game.log.push(` but does not shuffle any actions into their deck`)
}
}
}