app/cards/hinterlands/jack_of_all_trades.js
JackOfAllTrades = class JackOfAllTrades extends Card {
types() {
return ['action']
}
coin_cost() {
return 4
}
play(game, player_cards, card_player) {
let card_gainer = new CardGainer(game, player_cards, 'discard', 'Silver')
card_gainer.gain()
GameModel.update(game._id, game)
if (_.size(player_cards.deck) === 0 && _.size(player_cards.discard) === 0) {
game.log.push(` <strong>${player_cards.username}</strong> has no cards in deck`)
} else {
if (_.size(player_cards.deck) === 0) {
let deck_shuffler = new DeckShuffler(game, player_cards)
deck_shuffler.shuffle()
}
game.log.push(` <strong>${player_cards.username}</strong> looks at the top card of their deck`)
GameModel.update(game._id, game)
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: game.turn.player._id,
username: game.turn.player.username,
type: 'choose_yes_no',
instructions: `Discard ${CardView.render(player_cards.deck[0])}?`,
minimum: 1,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
turn_event_processor.process(JackOfAllTrades.discard_card)
}
let card_drawer = new CardDrawer(game, player_cards, card_player)
card_drawer.draw_until(5)
GameModel.update(game._id, game)
PlayerCardsModel.update(game._id, player_cards)
if (_.size(player_cards.hand) === 0) {
game.log.push(` but there are no cards in hand`)
} else {
let eligible_cards = _.filter(player_cards.hand, function(card) {
return !_.includes(_.words(card.types), 'treasure')
})
if (_.size(eligible_cards) > 0) {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
player_cards: true,
instructions: 'Choose a card to trash (or none to skip):',
cards: eligible_cards,
minimum: 0,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
turn_event_processor.process(JackOfAllTrades.trash_card)
} else {
game.log.push(` <strong>${player_cards.username}</strong> does not trash anything`)
}
}
}
static discard_card(game, player_cards, response) {
if (response === 'yes') {
let card_discarder = new CardDiscarder(game, player_cards, 'deck', player_cards.deck[0])
card_discarder.discard()
} else {
game.log.push(` <strong>${player_cards.username}</strong> chooses not to discard`)
}
}
static trash_card(game, player_cards, selected_cards) {
if (_.size(selected_cards) === 0) {
game.log.push(` <strong>${player_cards.username}</strong> does not trash anything`)
} else {
let card_trasher = new CardTrasher(game, player_cards, 'hand', selected_cards)
card_trasher.trash()
}
}
}