app/cards/hinterlands/margrave.js
Margrave = class Margrave extends Card {
types() {
return ['action', 'attack']
}
coin_cost() {
return 5
}
play(game, player_cards, card_player) {
let card_drawer = new CardDrawer(game, player_cards, card_player)
card_drawer.draw(3)
let buy_gainer = new BuyGainer(game, player_cards)
buy_gainer.gain(1)
let player_attacker = new PlayerAttacker(game, this)
player_attacker.attack(player_cards)
}
attack(game, player_cards) {
let card_drawer = new CardDrawer(game, player_cards)
card_drawer.draw(1)
GameModel.update(game._id, game)
PlayerCardsModel.update(game._id, player_cards)
let number_to_discard = _.size(player_cards.hand) - 3
if (number_to_discard > 0) {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
player_cards: true,
instructions: `Choose ${number_to_discard} cards to discard from hand:`,
cards: player_cards.hand,
minimum: number_to_discard,
maximum: number_to_discard
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
turn_event_processor.process(Margrave.discard_from_hand)
} else {
game.log.push(` <strong>${player_cards.username}</strong> only has ${number_to_discard} cards in hand`)
}
}
static discard_from_hand(game, player_cards, selected_cards) {
let card_discarder = new CardDiscarder(game, player_cards, 'hand', selected_cards)
card_discarder.discard()
}
}