app/cards/hinterlands/spice_merchant.js
SpiceMerchant = class SpiceMerchant extends Card {
types() {
return this.capitalism_types(['action'])
}
capitalism() {
return true
}
coin_cost() {
return 4
}
play(game, player_cards, card_player) {
let eligible_cards = _.filter(player_cards.hand, function(card) {
return _.includes(_.words(card.types), 'treasure')
})
if (_.size(eligible_cards) > 0) {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
player_cards: true,
instructions: 'Choose a treasure to trash (or none to skip):',
cards: eligible_cards,
minimum: 0,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id, card_player)
turn_event_processor.process(SpiceMerchant.trash_card)
} else {
game.log.push(` but does not trash anything`)
}
}
static trash_card(game, player_cards, selected_cards, card_player) {
if (!_.isEmpty(selected_cards)) {
let card_trasher = new CardTrasher(game, player_cards, 'hand', selected_cards)
card_trasher.trash()
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_options',
instructions: `Choose One:`,
minimum: 1,
maximum: 1,
options: [
{text: '+2 cards and +1 action', value: 'cards'},
{text: '+1 buy and +$2', value: 'coins'}
]
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id, card_player)
turn_event_processor.process(SpiceMerchant.process_response)
} else {
game.log.push(` but does not trash anything`)
}
}
static process_response(game, player_cards, response, card_player) {
if (response[0] === 'cards') {
let card_drawer = new CardDrawer(game, player_cards, card_player)
card_drawer.draw(2)
let action_gainer = new ActionGainer(game, player_cards)
action_gainer.gain(1)
} else if (response[0] === 'coins') {
let buy_gainer = new BuyGainer(game, player_cards)
buy_gainer.gain(1)
let coin_gainer = new CoinGainer(game, player_cards, card_player)
coin_gainer.gain(2)
}
}
}