app/cards/hinterlands/trader.js
Trader = class Trader extends Card {
types() {
return ['action', 'reaction']
}
coin_cost() {
return 4
}
play(game, player_cards) {
if (_.size(player_cards.hand) > 0) {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
player_cards: true,
instructions: 'Choose a card to trash:',
cards: player_cards.hand,
minimum: 1,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
turn_event_processor.process(Trader.trash_card)
} else {
game.log.push(` but there are no cards in hand`)
}
}
static trash_card(game, player_cards, selected_cards) {
let coin_cost = CostCalculator.calculate(game, selected_cards[0])
let card_trasher = new CardTrasher(game, player_cards, 'hand', selected_cards)
card_trasher.trash()
_.times(coin_cost, function() {
let card_gainer = new CardGainer(game, player_cards, 'discard', 'Silver')
card_gainer.gain()
})
}
would_gain_reaction(game, player_cards, gainer, trader) {
let card_revealer = new CardRevealer(game, player_cards)
card_revealer.reveal('hand', trader)
gainer.card_name = 'Silver'
}
}