app/cards/hinterlands/tunnel.js
Tunnel = class Tunnel extends Card {
types() {
return ['victory', 'reaction']
}
coin_cost() {
return 3
}
victory_points() {
return 2
}
discard_event(discarder, tunnel) {
let turn_event_id = TurnEventModel.insert({
game_id: discarder.game._id,
player_id: discarder.player_cards.player_id,
username: discarder.player_cards.username,
type: 'choose_yes_no',
instructions: `Reveal ${CardView.render(tunnel)} to gain a ${CardView.render(new Gold())}?`,
minimum: 1,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(discarder.game, discarder.player_cards, turn_event_id, {discarder: discarder, tunnel: tunnel})
turn_event_processor.process(Tunnel.gain_gold)
}
static gain_gold(game, player_cards, response, params) {
if (response === 'yes') {
let card_revealer = new CardRevealer(game, player_cards)
card_revealer.reveal(params.discarder.source, params.tunnel)
let card_gainer = new CardGainer(game, player_cards, 'discard', 'Gold')
card_gainer.gain()
}
}
}