app/cards/intrigue/baron.js
Baron = class Baron extends Card {
types() {
return this.capitalism_types(['action'])
}
capitalism() {
return true
}
coin_cost() {
return 4
}
play(game, player_cards, card_player) {
let buy_gainer = new BuyGainer(game, player_cards)
buy_gainer.gain(1)
let estate = _.find(player_cards.hand, function(card) {
return card.name === 'Estate'
})
if (estate) {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_yes_no',
instructions: `Discard an ${CardView.render(estate)}?`,
minimum: 1,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
let response = turn_event_processor.process(Baron.discard_estate)
if (response === 'yes') {
let card_discarder = new CardDiscarder(game, player_cards, 'hand', estate)
card_discarder.discard()
let coin_gainer = new CoinGainer(game, player_cards, card_player)
coin_gainer.gain(4)
} else {
Baron.gain_estate(game, player_cards)
}
} else {
Baron.gain_estate(game, player_cards)
}
}
static discard_estate(game, player_cards, response) {
return response
}
static gain_estate(game, player_cards) {
let card_gainer = new CardGainer(game, player_cards, 'discard', 'Estate')
card_gainer.gain()
}
}