app/cards/intrigue/courtier.js
Courtier = class Courtier extends Card {
types() {
return this.capitalism_types(['action'])
}
capitalism() {
return true
}
coin_cost() {
return 5
}
play(game, player_cards, card_player) {
if (_.size(player_cards.hand) > 1) {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
player_cards: true,
instructions: `Choose a card to reveal:`,
cards: player_cards.hand,
minimum: 1,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id, card_player)
turn_event_processor.process(Courtier.reveal_card)
} else if (_.size(player_cards.hand) === 1) {
Courtier.reveal_card(game, player_cards, player_cards.hand)
} else {
game.log.push(` <strong>${player_cards.username}</strong> has no cards in hand`)
}
}
static reveal_card(game, player_cards, selected_cards, card_player) {
let card_revealer = new CardRevealer(game, player_cards)
card_revealer.reveal('hand', selected_cards)
GameModel.update(game._id, game)
let card_types_count = _.size(_.words(selected_cards[0].types))
if (card_types_count < 4) {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_options',
instructions: `Choose ${card_types_count}:`,
minimum: card_types_count,
maximum: card_types_count,
options: [
{text: '+1 Action', value: 'action'},
{text: '+1 Buy', value: 'buy'},
{text: 'Gain a Gold', value: 'gold'},
{text: '+$3', value: 'coin'}
]
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id, card_player)
turn_event_processor.process(Courtier.process_choice)
} else {
Courtier.process_choice(game, player_cards, ['action', 'buy', 'gold', 'coin'])
}
}
static process_choice(game, player_cards, choices, card_player) {
_.each(choices, (choice) => {
if (choice === 'action') {
let action_gainer = new ActionGainer(game, player_cards)
action_gainer.gain(1)
} else if (choice === 'buy') {
let buy_gainer = new BuyGainer(game, player_cards)
buy_gainer.gain(1)
} else if (choice === 'gold') {
let card_gainer = new CardGainer(game, player_cards, 'discard', 'Gold')
card_gainer.gain()
} else if (choice === 'coin') {
let coin_gainer = new CoinGainer(game, player_cards, card_player)
coin_gainer.gain(3)
}
})
}
}