app/cards/intrigue/diplomat.js
Diplomat = class Diplomat extends Card {
types() {
return ['action', 'reaction']
}
coin_cost() {
return 4
}
play(game, player_cards, card_player) {
let card_drawer = new CardDrawer(game, player_cards, card_player)
card_drawer.draw(2)
if (_.size(player_cards.hand) < 6) {
let action_gainer = new ActionGainer(game, player_cards)
action_gainer.gain(2)
}
}
attack_event(game, player_cards, diplomat) {
let card_revealer = new CardRevealer(game, player_cards)
card_revealer.reveal('hand', diplomat)
let card_drawer = new CardDrawer(game, player_cards)
card_drawer.draw(2)
if (_.size(player_cards.hand) > 3) {
GameModel.update(game._id, game)
PlayerCardsModel.update(game._id, player_cards)
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
player_cards: true,
instructions: `Choose 3 cards to discard from hand:`,
cards: player_cards.hand,
minimum: 3,
maximum: 3
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
turn_event_processor.process(Diplomat.discard_from_hand)
} else {
Diplomat.discard_from_hand(game, player_cards, player_cards.hand)
}
}
static discard_from_hand(game, player_cards, selected_cards) {
let card_discarder = new CardDiscarder(game, player_cards, 'hand', selected_cards)
card_discarder.discard()
}
}