app/cards/intrigue/lurker.js
Lurker = class Lurker extends Card {
types() {
return ['action']
}
coin_cost() {
return 2
}
play(game, player_cards) {
let action_gainer = new ActionGainer(game, player_cards)
action_gainer.gain(1)
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_options',
instructions: `Choose One:`,
minimum: 1,
maximum: 1,
options: [
{text: 'Trash an action card from the supply', value: 'trash'},
{text: 'Gain an action card from the trash', value: 'gain'}
]
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
turn_event_processor.process(Lurker.process_choice)
}
static process_choice(game, player_cards, choice) {
if (choice[0] === 'gain') {
let eligible_cards = _.filter(game.trash, (card) => {
return _.includes(_.words(card.types), 'action')
})
if (_.size(eligible_cards) > 1) {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
instructions: 'Choose a card to gain:',
cards: eligible_cards,
minimum: 1,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
turn_event_processor.process(Lurker.gain_from_trash)
} else if (_.size(eligible_cards) === 1) {
Lurker.gain_from_trash(game, player_cards, eligible_cards)
} else {
game.log.push(` but there are no available cards to gain`)
}
} else {
let eligible_cards = _.filter(game.cards, function(card) {
return _.includes(_.words(card.top_card.types), 'action') && card.count > 0 && card.supply
})
if (_.size(eligible_cards) > 1) {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
game_cards: true,
instructions: 'Choose an action card to trash:',
cards: eligible_cards,
minimum: 1,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
turn_event_processor.process(Lurker.trash_card)
} else if (_.size(eligible_cards) === 1) {
Lurker.trash_card(game, player_cards, eligible_cards)
} else {
game.log.push(` <strong>${player_cards.username}</strong> chooses to trash an action card, but there are none available`)
}
}
}
static trash_card(game, player_cards, selected_cards) {
let supply_card_trasher = new SupplyCardTrasher(game, player_cards, selected_cards[0].stack_name, selected_cards[0].top_card)
supply_card_trasher.trash()
}
static gain_from_trash(game, player_cards, selected_cards) {
let card_gainer = new CardGainer(game, player_cards, 'discard', selected_cards[0].name)
card_gainer.gain(game.trash)
}
}