app/cards/intrigue/masquerade.js
Masquerade = class Masquerade extends Card {
types() {
return ['action']
}
coin_cost() {
return 3
}
play(game, player_cards, card_player) {
let card_drawer = new CardDrawer(game, player_cards, card_player)
card_drawer.draw(2)
PlayerCardsModel.update(game._id, player_cards)
let ordered_player_cards = _.filter(TurnOrderedPlayerCardsQuery.turn_ordered_player_cards(game, player_cards), (current_player_cards) => {
let hand_size = _.size(current_player_cards.hand)
if (hand_size === 0) {
game.log.push(` <strong>${current_player_cards.username}</strong> has no cards in hand and does not particpate`)
} else {
current_player_cards.masquerade = []
}
return _.size(current_player_cards.hand) > 0
})
_.each(ordered_player_cards, (current_player_cards, index) => {
let pass_to_index = index === (_.size(ordered_player_cards) - 1) ? 0 : index + 1
let pass_to_player_cards = ordered_player_cards[pass_to_index]
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: current_player_cards.player_id,
username: current_player_cards.username,
type: 'choose_cards',
player_cards: true,
instructions: `Choose a card to pass to ${pass_to_player_cards.username}:`,
cards: current_player_cards.hand,
minimum: 1,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, current_player_cards, turn_event_id, pass_to_player_cards)
turn_event_processor.process(Masquerade.pass_card)
})
_.each(ordered_player_cards, function(current_player_cards) {
let card_mover = new CardMover(game, player_cards)
card_mover.move(current_player_cards.masquerade, current_player_cards.hand, current_player_cards.masquerade[0])
delete current_player_cards.masquerade
PlayerCardsModel.update(game._id, current_player_cards)
})
if (_.size(player_cards.hand) > 0) {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
player_cards: true,
instructions: 'Choose a card to trash (or none to skip):',
cards: player_cards.hand,
minimum: 0,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
turn_event_processor.process(Masquerade.trash_cards)
}
}
static pass_card(game, player_cards, selected_cards, pass_to_player_cards) {
let card_mover = new CardMover(game, player_cards)
card_mover.move(player_cards.hand, pass_to_player_cards.masquerade, selected_cards[0])
game.log.push(` <strong>${player_cards.username}</strong> passes a card to ${pass_to_player_cards.username}`)
}
static trash_cards(game, player_cards, selected_cards) {
if (_.size(selected_cards) === 0) {
game.log.push(` but does not trash anything`)
} else {
let card_trasher = new CardTrasher(game, player_cards, 'hand', selected_cards)
card_trasher.trash()
}
}
}