jcbantuelle/dominion-meteor

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app/cards/intrigue/mill.js

Summary

Maintainability
A
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Test Coverage
Mill = class Mill extends Card {

  types() {
    return this.capitalism_types(['action', 'victory'])
  }

  capitalism() {
    return true
  }

  coin_cost() {
    return 4
  }

  victory_points() {
    return 1
  }

  play(game, player_cards, card_player) {
    let card_drawer = new CardDrawer(game, player_cards, card_player)
    card_drawer.draw(1)

    let action_gainer = new ActionGainer(game, player_cards)
    action_gainer.gain(1)

    if (_.size(player_cards.hand) > 0) {
      GameModel.update(game._id, game)
      PlayerCardsModel.update(game._id, player_cards)
      let turn_event_id = TurnEventModel.insert({
        game_id: game._id,
        player_id: player_cards.player_id,
        username: player_cards.username,
        type: 'choose_yes_no',
        instructions: 'Discard 2 Cards?',
        minimum: 1,
        maximum: 1
      })
      let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id, card_player)
      turn_event_processor.process(Mill.choose_discard)
    } else {
      game.log.push(`  but has no cards in hand`)
    }
  }

  static choose_discard(game, player_cards, response, card_player) {
    if (response === 'yes') {
      if (_.size(player_cards.hand) > 2) {
        let turn_event_id = TurnEventModel.insert({
          game_id: game._id,
          player_id: player_cards.player_id,
          username: player_cards.username,
          type: 'choose_cards',
          player_cards: true,
          instructions: 'Choose 2 cards to discard:',
          cards: player_cards.hand,
          minimum: 2,
          maximum: 2
        })
        let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id, card_player)
        turn_event_processor.process(Mill.discard_cards)
      } else {
        Mill.discard_cards(game, player_cards, player_cards.hand)
      }
    } else {
      game.log.push(`  but chooses not to discard`)
    }
  }

  static discard_cards(game, player_cards, selected_cards, card_player) {
    let discarded_card_count = _.size(selected_cards)

    let card_discarder = new CardDiscarder(game, player_cards, 'hand', selected_cards)
    card_discarder.discard()

    if (discarded_card_count === 2) {
      let coin_gainer = new CoinGainer(game, player_cards, card_player)
      coin_gainer.gain(2)
    }
  }

}