app/cards/intrigue/mill.js
Mill = class Mill extends Card {
types() {
return this.capitalism_types(['action', 'victory'])
}
capitalism() {
return true
}
coin_cost() {
return 4
}
victory_points() {
return 1
}
play(game, player_cards, card_player) {
let card_drawer = new CardDrawer(game, player_cards, card_player)
card_drawer.draw(1)
let action_gainer = new ActionGainer(game, player_cards)
action_gainer.gain(1)
if (_.size(player_cards.hand) > 0) {
GameModel.update(game._id, game)
PlayerCardsModel.update(game._id, player_cards)
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_yes_no',
instructions: 'Discard 2 Cards?',
minimum: 1,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id, card_player)
turn_event_processor.process(Mill.choose_discard)
} else {
game.log.push(` but has no cards in hand`)
}
}
static choose_discard(game, player_cards, response, card_player) {
if (response === 'yes') {
if (_.size(player_cards.hand) > 2) {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
player_cards: true,
instructions: 'Choose 2 cards to discard:',
cards: player_cards.hand,
minimum: 2,
maximum: 2
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id, card_player)
turn_event_processor.process(Mill.discard_cards)
} else {
Mill.discard_cards(game, player_cards, player_cards.hand)
}
} else {
game.log.push(` but chooses not to discard`)
}
}
static discard_cards(game, player_cards, selected_cards, card_player) {
let discarded_card_count = _.size(selected_cards)
let card_discarder = new CardDiscarder(game, player_cards, 'hand', selected_cards)
card_discarder.discard()
if (discarded_card_count === 2) {
let coin_gainer = new CoinGainer(game, player_cards, card_player)
coin_gainer.gain(2)
}
}
}