app/cards/intrigue/minion.js
Minion = class Minion extends Card {
types() {
return this.capitalism_types(['action', 'attack'])
}
capitalism() {
return true
}
coin_cost() {
return 5
}
play(game, player_cards, card_player) {
let action_gainer = new ActionGainer(game, player_cards)
action_gainer.gain(1)
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_options',
instructions: `Choose One:`,
minimum: 1,
maximum: 1,
options: [
{text: '+$2', value: 'coins'},
{text: 'Discard hand and attack opponents', value: 'discard'}
]
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id, card_player)
turn_event_processor.process(Minion.process_response)
let player_attacker = new PlayerAttacker(game, this)
player_attacker.attack(player_cards)
delete game.turn.minion_attack
}
static process_response(game, player_cards, response, card_player) {
response = response[0]
if (response === 'coins') {
let coin_gainer = new CoinGainer(game, player_cards, card_player)
coin_gainer.gain(2)
} else if (response === 'discard') {
game.turn.minion_attack = true
Minion.redraw_hand(game, player_cards, card_player)
}
}
attack(game, player_cards) {
if (game.turn.minion_attack) {
if (_.size(player_cards.hand) > 4) {
Minion.redraw_hand(game, player_cards)
}
}
}
static redraw_hand(game, player_cards, card_player) {
let card_discarder = new CardDiscarder(game, player_cards, 'hand')
card_discarder.discard()
let card_drawer = new CardDrawer(game, player_cards, card_player)
card_drawer.draw(4)
}
}