app/cards/intrigue/nobles.js
Nobles = class Nobles extends Card {
types() {
return ['action', 'victory']
}
coin_cost() {
return 6
}
victory_points() {
return 2
}
play(game, player_cards, card_player) {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_options',
instructions: `Choose One:`,
minimum: 1,
maximum: 1,
options: [
{text: '+3 cards', value: 'cards'},
{text: '+2 actions', value: 'actions'}
]
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id, card_player)
turn_event_processor.process(Nobles.process_response)
}
static process_response(game, player_cards, response, card_player) {
if (response[0] === 'cards') {
let card_drawer = new CardDrawer(game, player_cards, card_player)
card_drawer.draw(3)
} else if (response[0] === 'actions') {
let action_gainer = new ActionGainer(game, player_cards)
action_gainer.gain(2)
}
}
}