jcbantuelle/dominion-meteor

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app/cards/intrigue/patrol.js

Summary

Maintainability
B
4 hrs
Test Coverage
Patrol = class Patrol extends Card {

  types() {
    return ['action']
  }

  coin_cost() {
    return 5
  }

  play(game, player_cards, card_player) {
    let card_drawer = new CardDrawer(game, player_cards, card_player)
    card_drawer.draw(3)

    if (_.size(player_cards.deck) === 0 && _.size(player_cards.discard) === 0) {
      game.log.push(`  but has no cards in deck`)
    } else {
      let card_revealer = new CardRevealer(game, player_cards)
      card_revealer.reveal_from_deck(4)

      let victory_and_curse_cards = _.filter(player_cards.revealed, (card) => {
        return _.includes(_.words(card.types), 'victory') || _.includes(_.words(card.types), 'curse')
      })
      if (!_.isEmpty(victory_and_curse_cards)) {
        _.each(victory_and_curse_cards, function(card) {
          let card_mover = new CardMover(game, player_cards)
          card_mover.move(player_cards.revealed, player_cards.hand, card)
        })
        game.log.push(`&nbsp;&nbsp;<strong>${player_cards.username}</strong> puts ${CardView.render(victory_and_curse_cards)} in hand`)
      }

      GameModel.update(game._id, game)
      PlayerCardsModel.update(game._id, player_cards)

      let card_returner = new CardReturner(game, player_cards)
      card_returner.return_to_deck(player_cards.revealed)
    }
  }

}