app/cards/intrigue/pawn.js
Pawn = class Pawn extends Card {
types() {
return this.capitalism_types(['action'])
}
capitalism() {
return true
}
coin_cost() {
return 2
}
play(game, player_cards, card_player) {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_options',
instructions: `Choose Two:`,
minimum: 2,
maximum: 2,
options: [
{text: '+1 card', value: 'card'},
{text: '+1 action', value: 'action'},
{text: '+1 buy', value: 'buy'},
{text: '+$1', value: 'coin'}
]
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id, card_player)
turn_event_processor.process(Pawn.process_choices)
}
static process_choices(game, player_cards, choices, card_player) {
_.each(choices, (choice) => {
if (choice === 'card') {
let card_drawer = new CardDrawer(game, player_cards, card_player)
card_drawer.draw(1)
} else if (choice === 'action') {
let action_gainer = new ActionGainer(game, player_cards)
action_gainer.gain(1)
} else if (choice === 'buy') {
let buy_gainer = new BuyGainer(game, player_cards)
buy_gainer.gain(1)
} else if (choice === 'coin') {
let coin_gainer = new CoinGainer(game, player_cards, card_player)
coin_gainer.gain(1)
}
})
}
}