app/cards/intrigue/replace.js
Replace = class Replace extends Card {
types() {
return ['action', 'attack']
}
coin_cost() {
return 5
}
play(game, player_cards) {
if (_.size(player_cards.hand) > 1) {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
player_cards: true,
instructions: 'Choose a card to trash:',
cards: player_cards.hand,
minimum: 1,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
turn_event_processor.process(Replace.trash_card)
} else if (_.size(player_cards.hand) === 1) {
Replace.trash_card(game, player_cards, player_cards.hand)
} else {
game.log.push(` but has no cards in hand`)
}
let player_attacker = new PlayerAttacker(game, this)
player_attacker.attack(player_cards)
delete game.turn.replace_attack
}
static trash_card(game, player_cards, selected_cards) {
let card_trasher = new CardTrasher(game, player_cards, 'hand', selected_cards[0])
card_trasher.trash()
let eligible_cards = _.filter(game.cards, function(card) {
return card.count > 0 && card.supply && CardCostComparer.card_less_than(game, selected_cards[0], card.top_card, 3)
})
if (_.size(eligible_cards) > 1) {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
game_cards: true,
instructions: 'Choose a card to gain:',
cards: eligible_cards,
minimum: 1,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
turn_event_processor.process(Replace.gain_card)
} else if (_.size(eligible_cards) === 1) {
Replace.gain_card(game, player_cards, eligible_cards)
} else {
game.log.push(` but there are no available cards to gain`)
}
}
static gain_card(game, player_cards, selected_cards) {
let selected_card = selected_cards[0]
let selected_card_types = _.words(selected_card.top_card.types)
let destination = _.includes(selected_card_types, 'action') || _.includes(selected_card_types, 'treasure') ? 'deck' : 'discard'
let card_gainer = new CardGainer(game, player_cards, destination, selected_card.name)
card_gainer.gain()
if (_.includes(selected_card_types, 'victory')) {
game.turn.replace_attack = true
}
}
attack(game, player_cards) {
if (game.turn.replace_attack) {
let card_gainer = new CardGainer(game, player_cards, 'discard', 'Curse')
card_gainer.gain()
}
}
}