app/cards/intrigue/saboteur.js
Saboteur = class Saboteur extends Card {
types() {
return ['action', 'attack']
}
coin_cost() {
return 5
}
play(game, player_cards) {
let player_attacker = new PlayerAttacker(game, this)
player_attacker.attack(player_cards)
}
attack(game, player_cards) {
let card_revealer = new CardRevealer(game, player_cards)
card_revealer.reveal_from_deck_until((game, player_cards, revealed_cards) => {
if (!_.isEmpty(revealed_cards)) {
return CardCostComparer.coin_greater_than(game, _.last(revealed_cards), 2)
} else {
return false
}
})
let card_to_trash = _.last(player_cards.revealed)
if (CardCostComparer.coin_greater_than(game, card_to_trash, 2)) {
let card_trasher = new CardTrasher(game, player_cards, 'revealed', card_to_trash)
card_trasher.trash()
GameModel.update(game._id, game)
PlayerCardsModel.update(game._id, player_cards)
let eligible_cards = _.filter(game.cards, function(card) {
return card.count > 0 && card.supply && CardCostComparer.card_less_than(game, card_to_trash, card.top_card, -1)
})
if (_.size(eligible_cards) > 0) {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
game_cards: true,
instructions: 'Choose a card to gain (or none to skip):',
cards: eligible_cards,
minimum: 0,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
turn_event_processor.process(Saboteur.gain_card)
} else {
game.log.push(` but there are no available cards to gain`)
}
} else {
game.log.push(` <strong>${player_cards.username}</strong> does not have any cards costing $3 or more in their deck`)
}
let card_discarder = new CardDiscarder(game, player_cards, 'revealed')
card_discarder.discard()
}
static gain_card(game, player_cards, selected_cards) {
if (!_.isEmpty(selected_cards)) {
let card_gainer = new CardGainer(game, player_cards, 'discard', selected_cards[0].name)
card_gainer.gain()
} else {
game.log.push(` <strong>${player_cards.username}</strong> chooses not to gain anything`)
}
}
}