jcbantuelle/dominion-meteor

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app/cards/intrigue/secret_chamber.js

Summary

Maintainability
C
1 day
Test Coverage
SecretChamber = class SecretChamber extends Card {

  types() {
    return this.capitalism_types(['action', 'reaction'])
  }

  capitalism() {
    return true
  }

  coin_cost() {
    return 2
  }

  play(game, player_cards, card_player) {
    if (_.size(player_cards.hand) > 0) {
      let turn_event_id = TurnEventModel.insert({
        game_id: game._id,
        player_id: player_cards.player_id,
        username: player_cards.username,
        type: 'choose_cards',
        player_cards: true,
        instructions: 'Choose any number of cards to discard:',
        cards: player_cards.hand,
        minimum: 0,
        maximum: 0
      })
      let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id, card_player)
      turn_event_processor.process(SecretChamber.discard_cards)
    } else {
      game.log.push(`  but there are no cards in hand`)
    }
  }

  static discard_cards(game, player_cards, selected_cards, card_player) {
    if (_.size(selected_cards) === 0) {
      game.log.push(`  but does not discard anything`)
    } else {
      let card_discarder = new CardDiscarder(game, player_cards, 'hand', selected_cards)
      card_discarder.discard()

      let coin_gainer = new CoinGainer(game, player_cards, card_player)
      coin_gainer.gain(_.size(selected_cards))
    }
  }

  attack_event(game, player_cards, secret_chamber) {
    let card_revealer = new CardRevealer(game, player_cards)
    card_revealer.reveal('hand', secret_chamber)

    let card_drawer = new CardDrawer(game, player_cards)
    card_drawer.draw(2)

    if (_.size(player_cards.hand) > 2) {
      PlayerCardsModel.update(game._id, player_cards)

      let turn_event_id = TurnEventModel.insert({
        game_id: game._id,
        player_id: player_cards.player_id,
        username: player_cards.username,
        type: 'choose_cards',
        player_cards: true,
        instructions: `Choose 2 cards to put on top of your deck:`,
        cards: player_cards.hand,
        minimum: 2,
        maximum: 2
      })
      let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
      turn_event_processor.process(SecretChamber.return_to_deck)
    } else if (_.size(player_cards.hand) > 0) {
      SecretChamber.return_to_deck(game, player_cards, player_cards.hand)
    } else {
      game.log.push(`  but has no cards in hand`)
    }

  }

  static return_to_deck(game, player_cards, selected_cards) {
    let card_returner = new CardReturner(game, player_cards)
    card_returner.return_to_deck(player_cards.hand, selected_cards)
  }

}