app/cards/intrigue/secret_passage.js
SecretPassage = class SecretPassage extends Card {
types() {
return ['action']
}
coin_cost() {
return 4
}
play(game, player_cards, card_player) {
let card_drawer = new CardDrawer(game, player_cards, card_player)
card_drawer.draw(2)
let action_gainer = new ActionGainer(game, player_cards)
action_gainer.gain(1)
GameModel.update(game._id, game)
PlayerCardsModel.update(game._id, player_cards)
if (_.size(player_cards.hand) > 1) {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
player_cards: true,
instructions: `Choose a card to place in your deck:`,
cards: player_cards.hand,
minimum: 1,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
turn_event_processor.process(SecretPassage.choose_card_to_place_in_deck)
} else if (_.size(player_cards.hand) === 1) {
SecretPassage.choose_card_to_place_in_deck(game, player_cards, player_cards.hand)
} else {
game.log.push(` but has no cards in hand`)
}
}
static choose_card_to_place_in_deck(game, player_cards, selected_cards) {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'overpay',
player_cards: true,
instructions: `Choose where in your deck to put ${CardView.render(selected_cards[0])} (1 is top of deck):`,
minimum: 1,
maximum: _.size(player_cards.deck) + 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id, selected_cards[0])
turn_event_processor.process(SecretPassage.insert_in_deck)
}
static insert_in_deck(game, player_cards, location, selected_card) {
let card_mover = new CardMover(game, player_cards)
card_mover.move(player_cards.hand, player_cards.deck, selected_card, Number(location) - 1)
game.log.push(` <strong>${player_cards.username}</strong> puts a card from ther hand in their deck as card #${location}`)
}
}