app/cards/intrigue/shanty_town.js
ShantyTown = class ShantyTown extends Card {
types() {
return ['action']
}
coin_cost() {
return 3
}
play(game, player_cards, card_player) {
let action_gainer = new ActionGainer(game, player_cards)
action_gainer.gain(2)
let card_revealer = new CardRevealer(game, player_cards)
card_revealer.reveal('hand')
let has_actions = _.some(player_cards.hand, function(card) {
return _.includes(_.words(card.types), 'action')
})
if (!has_actions) {
let card_drawer = new CardDrawer(game, player_cards, card_player)
card_drawer.draw(2)
}
}
}