app/cards/intrigue/steward.js
Steward = class Steward extends Card {
types() {
return this.capitalism_types(['action'])
}
capitalism() {
return true
}
coin_cost() {
return 3
}
play(game, player_cards, card_player) {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_options',
instructions: `Choose One:`,
minimum: 1,
maximum: 1,
options: [
{text: '+2 cards', value: 'cards'},
{text: '+$2', value: 'coins'},
{text: 'Trash 2 cards', value: 'trash'}
]
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id, card_player)
turn_event_processor.process(Steward.process_choice)
}
static process_choice(game, player_cards, choice, card_player) {
if (choice[0] === 'cards') {
let card_drawer = new CardDrawer(game, player_cards, card_player)
card_drawer.draw(2)
} else if (choice[0] === 'coins') {
let coin_gainer = new CoinGainer(game, player_cards, card_player)
coin_gainer.gain(2)
} else if (choice[0] === 'trash') {
if (_.size(player_cards.hand) > 2) {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
player_cards: true,
instructions: 'Choose 2 cards to trash:',
cards: player_cards.hand,
minimum: 2,
maximum: 2
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
turn_event_processor.process(Steward.trash_cards)
} else {
Steward.trash_cards(game, player_cards, player_cards.hand)
}
}
}
static trash_cards(game, player_cards, selected_cards) {
if (_.size(selected_cards) === 0) {
game.log.push(` <strong>${player_cards.username}</strong> chooses to trash but has no cards in hand`)
} else {
let card_trasher = new CardTrasher(game, player_cards, 'hand', selected_cards)
card_trasher.trash()
}
}
}