jcbantuelle/dominion-meteor

View on GitHub
app/cards/intrigue/swindler.js

Summary

Maintainability
B
5 hrs
Test Coverage
Swindler = class Swindler extends Card {

  types() {
    return this.capitalism_types(['action', 'attack'])
  }

  capitalism() {
    return true
  }

  coin_cost() {
    return 3
  }

  play(game, player_cards, card_player) {
    let coin_gainer = new CoinGainer(game, player_cards, card_player)
    coin_gainer.gain(2)

    let player_attacker = new PlayerAttacker(game, this)
    player_attacker.attack(player_cards)
  }

  attack(game, player_cards) {
    if (_.size(player_cards.deck) === 0 && _.size(player_cards.discard) === 0) {
      game.log.push(`&nbsp;&nbsp;<strong>${player_cards.username}</strong> has no cards in deck`)
    } else {
      if (_.size(player_cards.deck) === 0) {
        let deck_shuffler = new DeckShuffler(game, player_cards)
        deck_shuffler.shuffle()
      }
      let trashed_card = player_cards.deck[0]
      let card_trasher = new CardTrasher(game, player_cards, 'deck', player_cards.deck[0])
      card_trasher.trash()

      GameModel.update(game._id, game)

      let eligible_cards = _.filter(game.cards, function(card) {
        return card.count > 0 && card.supply && CardCostComparer.card_equal_to(game, trashed_card, card.top_card)
      })

      if (_.size(eligible_cards) > 0) {
        let turn_event_id = TurnEventModel.insert({
          game_id: game._id,
          player_id: game.turn.player._id,
          username: game.turn.player.username,
          type: 'choose_cards',
          game_cards: true,
          instructions: `Choose a card for ${player_cards.username} to gain:`,
          cards: eligible_cards,
          minimum: 1,
          maximum: 1
        })
        let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
        turn_event_processor.process(Swindler.gain_card)
      } else {
        game.log.push(`&nbsp;&nbsp;but there are no available cards to gain`)
      }
    }
  }

  static gain_card(game, player_cards, selected_cards) {
    let card_gainer = new CardGainer(game, player_cards, 'discard', selected_cards[0].name)
    card_gainer.gain()
  }

}