app/cards/intrigue/torturer.js
Torturer = class Torturer extends Card {
types() {
return ['action', 'attack']
}
coin_cost() {
return 5
}
play(game, player_cards, card_player) {
let card_drawer = new CardDrawer(game, player_cards, card_player)
card_drawer.draw(3)
let player_attacker = new PlayerAttacker(game, this)
player_attacker.attack(player_cards)
}
attack(game, player_cards) {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_options',
instructions: `Choose One:`,
minimum: 1,
maximum: 1,
options: [
{text: 'Discard 2 cards', value: 'discard'},
{text: 'Gain a curse in hand', value: 'curse'}
]
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
turn_event_processor.process(Torturer.process_response)
}
static process_response(game, player_cards, response) {
if (response[0] === 'discard') {
if (_.size(player_cards.hand) > 2) {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
player_cards: true,
instructions: 'Choose 2 cards to discard:',
cards: player_cards.hand,
minimum: 2,
maximum: 2
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
turn_event_processor.process(Torturer.discard_cards)
} else {
Torturer.discard_cards(game, player_cards, player_cards.hand)
}
} else if (response[0] === 'curse') {
let card_gainer = new CardGainer(game, player_cards, 'hand', 'Curse')
if (!card_gainer.gain()) {
game.log.push(` <strong>${player_cards.username}</strong> chooses to gain ${CardView.render(new Curse())} but there are none left`)
}
}
}
static discard_cards(game, player_cards, selected_cards) {
if (_.size(selected_cards) === 0) {
game.log.push(` <strong>${player_cards.username}</strong> chooses to discard but has no cards in hand`)
} else {
let card_discarder = new CardDiscarder(game, player_cards, 'hand', selected_cards)
card_discarder.discard()
}
}
}