app/cards/intrigue/trading_post.js
TradingPost = class TradingPost extends Card {
types() {
return ['action']
}
coin_cost() {
return 5
}
play(game, player_cards) {
if (_.size(player_cards.hand) > 2) {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
player_cards: true,
instructions: 'Choose 2 cards to trash:',
cards: player_cards.hand,
minimum: 2,
maximum: 2
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
turn_event_processor.process(TradingPost.trash_cards)
} else {
TradingPost.trash_cards(game, player_cards, player_cards.hand)
}
}
static trash_cards(game, player_cards, selected_cards) {
let trashed_card_count = _.size(selected_cards)
if (_.size(selected_cards) === 0) {
game.log.push(` but has no cards in hand to trash`)
} else {
let card_trasher = new CardTrasher(game, player_cards, 'hand', selected_cards)
card_trasher.trash()
}
if (trashed_card_count === 2) {
let card_gainer = new CardGainer(game, player_cards, 'hand', 'Silver')
card_gainer.gain()
}
}
}