app/cards/intrigue/tribute.js
Tribute = class Tribute extends Card {
types() {
return this.capitalism_types(['action'])
}
capitalism() {
return true
}
coin_cost() {
return 5
}
play(game, player_cards, card_player) {
let next_player_cards = TurnOrderedPlayerCardsQuery.turn_ordered_player_cards(game, player_cards)[1]
let card_revealer = new CardRevealer(game, next_player_cards)
card_revealer.reveal_from_deck(2)
let revealed_cards = _.uniqBy(next_player_cards.revealed, 'name')
let card_discarder = new CardDiscarder(game, next_player_cards, 'revealed')
card_discarder.discard()
PlayerCardsModel.update(game._id, next_player_cards)
_.each(revealed_cards, function(card) {
if (_.includes(_.words(card.types), 'action')) {
let action_gainer = new ActionGainer(game, player_cards)
action_gainer.gain(2)
}
if (_.includes(_.words(card.types), 'treasure')) {
let coin_gainer = new CoinGainer(game, player_cards, card_player)
coin_gainer.gain(2)
}
if (_.includes(_.words(card.types), 'victory')) {
let card_drawer = new CardDrawer(game, player_cards, card_player)
card_drawer.draw(2)
}
})
}
}