app/cards/lib/reserve.js
Reserve = class Reserve extends Card {
static move_to_tavern(game, player_cards, reserve_card) {
let card_mover = new CardMover(game, player_cards)
if (card_mover.move(player_cards.in_play, player_cards.tavern, reserve_card)) {
game.log.push(` <strong>${player_cards.username}</strong> puts ${CardView.render(reserve_card)} on their Tavern`)
} else {
game.log.push(` <strong>but ${CardView.render(reserve_card)} is not in play`)
}
}
static call_from_tavern(game, player_cards, reserve_card) {
let card_mover = new CardMover(game, player_cards)
card_mover.move(player_cards.tavern, player_cards.in_play, reserve_card)
game.log.push(` <strong>${player_cards.username}</strong> calls ${CardView.render(reserve_card)} from their Tavern`)
}
}