app/cards/menagerie/animal_fair.js
AnimalFair = class AnimalFair extends Card {
types() {
return this.capitalism_types(['action'])
}
capitalism() {
return true
}
coin_cost() {
return 7
}
alternate_buy() {
return true
}
play(game, player_cards, card_player) {
let coin_gainer = new CoinGainer(game, player_cards, card_player)
coin_gainer.gain(4)
let empty_pile_count = _.size(_.filter(game.cards, function(game_card) {
return game_card.count === 0 && game_card.supply
}))
if (empty_pile_count > 0) {
let buy_gainer = new BuyGainer(game, player_cards)
buy_gainer.gain(empty_pile_count)
}
}
alternate_buyable(game, player_cards) {
return _.find(player_cards.hand, (card) => {
return _.includes(_.words(card.types), 'action')
})
}
buy(game, player_cards) {
let eligible_cards = _.filter(player_cards.hand, function(card) {
return _.includes(_.words(card.types), 'action')
})
if (_.size(eligible_cards) > 1) {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
player_cards: true,
instructions: 'Choose a card to trash:',
cards: eligible_cards,
minimum: 1,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id, this)
turn_event_processor.process(AnimalFair.trash_card)
} else {
AnimalFair.trash_card(game, player_cards, eligible_cards, this)
}
}
static trash_card(game, player_cards, selected_cards, animal_fair) {
let card_trasher = new CardTrasher(game, player_cards, 'hand', selected_cards)
card_trasher.trash(false)
game.log.push(` <strong>${player_cards.username}</strong> trashes ${CardView.render(selected_cards)} to pay for ${CardView.render(animal_fair)}`)
}
}