app/cards/menagerie/barge.js
Barge = class Barge extends Duration {
types() {
return ['action', 'duration']
}
coin_cost() {
return 5
}
play(game, player_cards, card_player) {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_options',
instructions: `Choose When to Receive +3 Cards & +1 Buy:`,
minimum: 1,
maximum: 1,
options: [
{text: 'Now', value: 'now'},
{text: 'Next Turn', value: 'next_turn'}
]
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
let response = turn_event_processor.process(Barge.process_response)
if (response === 'now') {
let card_drawer = new CardDrawer(game, player_cards, card_player)
card_drawer.draw(3)
let buy_gainer = new BuyGainer(game, player_cards)
buy_gainer.gain(1)
} else {
game.log.push(` <strong>${player_cards.username}</strong> chooses to take the effect next turn`)
player_cards.duration_effects.push(_.clone(card_player.card))
return 'duration'
}
}
duration(game, player_cards, barge) {
let card_drawer = new CardDrawer(game, player_cards, undefined, barge)
card_drawer.draw(3)
let buy_gainer = new BuyGainer(game, player_cards, barge)
buy_gainer.gain(1)
}
static process_response(game, player_cards, response) {
return response[0]
}
}