app/cards/menagerie/black_cat.js
BlackCat = class BlackCat extends Card {
types() {
return ['action', 'attack', 'reaction']
}
coin_cost() {
return 2
}
play(game, player_cards, card_player) {
let card_drawer = new CardDrawer(game, player_cards, card_player)
card_drawer.draw(2)
if (player_cards.player_id !== game.turn.player._id) {
let player_attacker = new PlayerAttacker(game, this)
player_attacker.attack(player_cards)
}
}
attack(game, player_cards, card) {
let card_gainer = new CardGainer(game, player_cards, 'discard', 'Curse')
card_gainer.gain()
}
gain_reaction(game, player_cards, gainer, black_cat) {
let card_player = new CardPlayer(game, player_cards, black_cat)
card_player.play(true)
}
}