app/cards/menagerie/cavalry.js
Cavalry = class Cavalry extends Card {
types() {
return ['action']
}
coin_cost() {
return 4
}
play(game, player_cards) {
_.times(2, function() {
let card_gainer = new CardGainer(game, player_cards, 'discard', 'Horse')
card_gainer.gain()
})
}
gain_event(gainer) {
let card_drawer = new CardDrawer(gainer.game, gainer.player_cards)
card_drawer.draw(2)
let buy_gainer = new BuyGainer(gainer.game, gainer.player_cards)
buy_gainer.gain(1)
if (_.includes(['treasure', 'buy'], gainer.game.turn.phase)) {
gainer.game.turn.phase = 'action'
gainer.game.log.push(` <strong>${gainer.player_cards.username}</strong> returns to their action phase`)
}
}
}